Renamed widgets subproject into BeetRoundWidgets.
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81
UIs/BeetRoundWidgets/dialogs/newitemdialog.cpp
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81
UIs/BeetRoundWidgets/dialogs/newitemdialog.cpp
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#include "newitemdialog.h"
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#include <QGridLayout>
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#include <QJsonArray>
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#include <QJsonObject>
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#include <QLabel>
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#include <QLineEdit>
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#include <QSpinBox>
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#include "formats/jsonparser.h"
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#include "model/metadata.h"
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NewItemDialog::NewItemDialog(QWidget* parent)
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: AbstractDialog(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, parent) {}
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void NewItemDialog::createContent() {
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if (m_contentContainer) {
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delete m_contentContainer;
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}
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setWindowTitle(tr("New item..."));
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m_contentContainer = new QWidget(this);
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// REFACTOR use a data structure for input widgets which can be iterated through
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// using a factory which iterates through the roles from metadata.h
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// and create the input widgets based on the data type of this role
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m_nameLabel = new QLabel("&Name");
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m_nameEdit = new QLineEdit();
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m_nameLabel->setBuddy(m_nameEdit);
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m_descriptionLabel = new QLabel("&Description");
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m_descriptionEdit = new QLineEdit();
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m_descriptionLabel->setBuddy(m_descriptionEdit);
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m_infoLabel = new QLabel("&Info");
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m_infoEdit = new QLineEdit();
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m_infoLabel->setBuddy(m_infoEdit);
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m_amountLabel = new QLabel("&Amount");
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m_amountBox = new QSpinBox();
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m_amountBox->setMaximum(1000);
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m_amountLabel->setBuddy(m_amountBox);
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m_factorLabel = new QLabel("&Factor");
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m_factorBox = new QDoubleSpinBox();
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m_factorBox->setMaximum(1000);
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m_factorLabel->setBuddy(m_factorBox);
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QGridLayout* layout = new QGridLayout();
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layout->addWidget(m_nameLabel, 0, 0, 1, 1);
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layout->addWidget(m_nameEdit, 0, 1, 1, 1);
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layout->addWidget(m_descriptionLabel, 1, 0, 1, 1);
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layout->addWidget(m_descriptionEdit, 1, 1, 1, 1);
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layout->addWidget(m_infoLabel, 2, 0, 1, 1);
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layout->addWidget(m_infoEdit, 2, 1, 1, 1);
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layout->addWidget(m_amountLabel, 3, 0, 1, 1);
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layout->addWidget(m_amountBox, 3, 1, 1, 1);
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layout->addWidget(m_factorLabel, 4, 0, 1, 1);
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layout->addWidget(m_factorBox, 4, 1, 1, 1);
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m_contentContainer->setLayout(layout);
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m_outerLayout->insertWidget(0, m_contentContainer);
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}
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void NewItemDialog::accept() {
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ModelItemValues itemValues;
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// TODO (after refactoring data structure for input widgets) use iteration through the relevant
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// roles and their input widgets
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itemValues.insert(NameRole, m_nameEdit->text());
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itemValues.insert(DescriptionRole, m_descriptionEdit->text());
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itemValues.insert(InfoRole, m_infoEdit->text());
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itemValues.insert(AmountRole, m_amountBox->value());
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itemValues.insert(FactorRole, m_factorBox->value());
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const QByteArray jsonDoc = JsonParser::itemValuesListToJson({itemValues}, ITEMS_KEY_STRING);
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emit addItems(jsonDoc);
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// resetContent();
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AbstractDialog::accept();
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}
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